PUBLICATIONS and PRESENTATIONS
Velocity Pertubations Analysis of the Spot 1 Ariane Rocket Fragmentation. Journal of the Astronautical Science. 2005 ;53:39-50.
. Capabilities of the LEAD Data Subsystem for Enhanced On-Demand Mesoscale Meteorology Research and Education. 22nd International Conference on Interactive Information Processing Systems (IIPS), 86th American Meteorological Society Annual Meeting. 2006 .
. Cluster Analysis and the Planetary Status of Pluto. Mathematical Spectrum. 2006 ;39.
. Ranking the greatest all-rounders in Test Cricket. The Journal of the Cricket Society. 2006 ;22:7-10.
. Real-time target tracking with binary sensor networks and parallel computing. In: IEEE International Conference on Granular Computing. IEEE International Conference on Granular Computing. Atlanta, GA; 2006.
. On the response of the exoxpheric temperature to the auroral heating impulse during geomagnetic storms. Journal of Atmospheric and Terrestrial Physics. 2006 ;68:1237-1244.
. Comparing Optimization Methods for Wargame AI Strategies. In: The 10th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES 2007). The 10th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES 2007). Louisville, KY; 2007.
. Comparing Optimization Methods for Wargame AI Strategies. In: The 10th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES 2007). The 10th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES 2007). Louisville, KY; 2007.
. Real-time target tracking simulations in large disparate sensor networks. In: SPIE Defense and Security Symposium 2007. SPIE Defense and Security Symposium 2007. Orlando, FL; 2007.
. Use of Genetic Algorithms to Refine Military Tactics and Game the System. In: EUROSIS GAMEON-NA 2007. EUROSIS GAMEON-NA 2007. Gainesville, FL; 2007.
. Use of Genetic Algorithms to Refine Military Tactics and Game the System. In: EUROSIS GAMEON-NA 2007. EUROSIS GAMEON-NA 2007. Gainesville, FL; 2007.
. Using Geobrowsers to Convey Critical Information During a Natural Disaster. In: Fall Meeting of the American Geophysical Union. Fall Meeting of the American Geophysical Union. San Francisco, CA; 2007.
. INSIGHT: Analysis Using Multiple Sensor Assets. In: Emerging and Enabling Technology Conference. Emerging and Enabling Technology Conference. Huntsville, AL; 2009.
. Large-Scale Sensor Network Simulations for Air Defense Studies. In: Emerging and Enabling Technology Conference. Emerging and Enabling Technology Conference. Huntsville, AL; 2009.
. A Data and Information System for Arctic Research. In: American Geophysical Union. American Geophysical Union. ; 2010.
. Object Oriented Artificial Intelligence for Wargames. In: The 15th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES 2010). The 15th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES 2010). Louisville, KY; 2010.
. A Collaborative Environment for the Northern Gulf Coastal Hazards Collaboratory. Northern Gulf Institute. 2011 .
. A Collaborative Multidisciplinary Environment for Coastal Science. American Geophysical Union Fall Meeting. 2011 .
. An Integrated Approach for Accessing Multiple Datasets through LANCE. 2011 Fall Meeting AGU. 2011 .
An Integrated Approach for Accessing Multiple Datasets through LANCE. 2011 Fall Meeting AGU. 2011 .
An Integrated Approach for Accessing Multiple Datasets through LANCE. 2011 Fall Meeting AGU. 2011 .
Processing Direct Broadcast Data to Reduce Latency of Aqua AMSR-E Products. In: AGU. AGU. San Francisco, CA; 2011.
. Processing Direct Broadcast Data to Reduce Latency of Aqua AMSR-E Products. 2011 Fall Meeting AGU. 2011 .
. Rule Learning Approaches for Symmetric Multiplayer Games. In: The 16th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES 2011). The 16th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES 2011). Louisville, KY: IEEE; 2011.
. The Use of LANCE Imagery Products to Investigate Hazards and Disasters. 2011 Fall Meeting AGU. 2011 .