PUBLICATIONS and PRESENTATIONS
Found 12 results
Filters: Author is John Rushing [Clear All Filters]
Rule Learning Approaches for Symmetric Multiplayer Games. In: The 16th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES 2011). The 16th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES 2011). Louisville, KY: IEEE; 2011.
. Object Oriented Artificial Intelligence for Wargames. In: The 15th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES 2010). The 15th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES 2010). Louisville, KY; 2010.
. Spyglass: A System for Ontology Based Document Retrieval and Visualization. In: The 22nd International FLAIRS Conference. The 22nd International FLAIRS Conference. Sanibel Island, FL; 2009. Available from: http://www.aaai.org/ocs/index.php/FLAIRS/2009/paper/view/17
. Use of Genetic Algorithms to Refine Military Tactics and Game the System. In: EUROSIS GAMEON-NA 2007. EUROSIS GAMEON-NA 2007. Gainesville, FL; 2007.
. Comparing Optimization Methods for Wargame AI Strategies. In: The 10th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES 2007). The 10th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES 2007). Louisville, KY; 2007.
. Efficient Parallel Computation of Inverse Document Frequency Features for Text Mining. In: The 2007 International Conference on Data Mining (DMIN 07). The 2007 International Conference on Data Mining (DMIN 07). Las Vegas, NV; 2007.
. ADaM: A Data Mining Toolkit for Scientists and Engineers. Computers & Geosciences. 2005 ;31:607-618.
. The Observe-Orient-Decide-Act (OODA) Model For Strategic Game AI. In: The 6th International Conference on Computer Games: AI and Mobile Systems (CGAIMS 2005). The 6th International Conference on Computer Games: AI and Mobile Systems (CGAIMS 2005). Louisville, KY; 2005.
. A Coverage Based Ensemble Algorithm (CBEA) for Streaming Data. 16th IEEE Intl. Conference on Tools with Artificial Intelligence. 2004 .
. Augmenting Wargame AI with Data Mining Technology. AAAI Challenges in Game Artificial Intelligence Workshop. 2004 .
. Image Segmentation Using Association Rule Features. IEEE Transactions on Image Processing. 2002 ;vol. 11:pp. 558-567.
. Using Association Rules as Texture Features. IEEE Transactions on Pattern Analysis and Machine Intelligence. 2001 ;Vol 23:pp. 845-858.
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