PUBLICATIONS and PRESENTATIONS
Comparing Optimization Methods for Wargame AI Strategies. In: The 10th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES 2007). The 10th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES 2007). Louisville, KY; 2007.
. Object Oriented Artificial Intelligence for Wargames. In: The 15th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES 2010). The 15th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES 2010). Louisville, KY; 2010.
. The Observe-Orient-Decide-Act (OODA) Model For Strategic Game AI. In: The 6th International Conference on Computer Games: AI and Mobile Systems (CGAIMS 2005). The 6th International Conference on Computer Games: AI and Mobile Systems (CGAIMS 2005). Louisville, KY; 2005.
. Rule Learning Approaches for Symmetric Multiplayer Games. In: The 16th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES 2011). The 16th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games (CGAMES 2011). Louisville, KY: IEEE; 2011.
. Use of Genetic Algorithms to Refine Military Tactics and Game the System. In: EUROSIS GAMEON-NA 2007. EUROSIS GAMEON-NA 2007. Gainesville, FL; 2007.
. Augmenting Wargame AI with Data Mining Technology. AAAI Challenges in Game Artificial Intelligence Workshop. 2004 .
. Suborbital Strike! The Use of Commercial Suborbital Spacecraft for Strike Missions. USAF Air and Space Power Journal [Internet]. 2016 ;30(4). Available from: http://www.airuniversity.af.mil/Portals/10/ASPJ/journals/Volume-30_Issue-4/F-House_et_al.pdf
. Suborbital Strike! The Use of Commercial Suborbital Spacecraft for Strike Missions . USAF Air and Space Power Journal. 2016 ;30(4).
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